Prototype of ingame menu with mostly graphics settings. I have tried a concept where menu takes only part of the screen.
So you can see results of your tweaking in real time.
Game modes of Virtual-O.
For now three base game modes are planned (for Trail-O and Temp-O will be specific game mode. Just take it as a another category for now):
I’m considering 4th play mode called Training. That would enable you to enable/disable assistants. And you will have ability to change your base speed and timescale for training purposes as you want.
I have set base pace 3:30 for player. That’s 17.1 km/h.
In the video you see symbol speed modifier on bottom left corner. Slope speed modifier is just above it. (of course this wouldn’t be visible in final build of the game).
(that road on open land has symbol speed modifier 0.9, clear forest has 0.6)
Video is started in Elite game mode. Than in 27th second I have changed to Normal mode. You can enjoy never showed parts of the map.
Here is something for our adventure racing, hiking friends. Survivalist, scouts or schools.
A little preview of ingame map with local hiking map of pilot map area.
And same area with Open Street Map.
Default orienteering map.
Of course main priority is still orienteering. But as you see with very little change Virtual-O could be usable for different purposes.
Virtual-O will be on ECTO 2016! There will be a showcase of real gameplay.
And most importantly, you will be able to try Virtual-O by yourself!
Competitions are 3rd and 4th round of Unofficial European Cup in TrailO held in Slovakia. (21.-22.5)
It’s organized by my brothers Dusan and Jan Furucz. And as they belong to elite Trail-O orienteers now, I would like to announce planned Virtual-O support for trail orienteering.
See further info about competitions here: ECTO 2016 (3rd and 4th round preliminary info)
Further details about time and location of Virtual-O demonstration will be specified later.
P.S.: I have heard rumours, that you could win there an early access/final copy of Virtual-O.