Did you ever wonder how to get your map into Virtual-O?

Did you ever wonder how to get your map into Virtual-O?

If answer is yes than please read this post carefully.

We would like to establish contact with map owners, event organizers, clubs simply with everyone who would like to share maps for Virtual-O.

It’s an great opportunity how get new exciting maps for training in Virtual-O

At the same time you will get space in map presentation video which is played when player is choosing your map.

This video is medium where we want to show info about map itself, club etc. Photos/short videos from real terrain or interesting places from that place. And most importantly you can propagate your

orienteering event here that is somehow related to this area or your club. Of course we are only on start so don’t hesitate to come with your own ideas here.

And most importantly you will help to propagate orienteering itself as Virtual-O will have chance to present these exciting terrains to world.

P.S.:

We are not searching only for toughest terrains. It’s very important to convert some good beginners maps too with appropiate difficulty.

LIDAR based maps are little less demanding on conversion time so if you are deciding which map than choose LIDAR one. But it’s not mandatory.

If you are interested please contact us on this email. It would be great if you can attach preview image of the map too:

maps@virtualo.org

Thanks!

water_stream

Local vs Online competition and Run vs Re-run concepts

Today I would like to explain some competitions/courses concepts.

Virtual-O has two different types of courses. Local and Online.

Local

  • it’s stored locally on your computer
  • you can create local course in course builder
  • course conditions are free to edit. So you can change game mode, weather, toggle map assistants etc like you want
  • if you will run it result will be not uploaded/stored on the cloud

Online

  • online course is basically a local course that was uploaded to cloud. Other players are than able to download it and compete with others
  • course setter will set conditions that will be enforced for all players in first run. For example Normal game mode (2x faster than reality), no compass, foggy weather etc
  • your first run is uploaded/stored on the cloud so you can compare your results with other players
  • to ensure fair conditions for all players, you cannot change course conditions in first run
  • after finishing your first run Re-run option will appear. In Re-run course conditions are free to edit

Please note that re-run result wouldn’t be uploaded to cloud. As only first run offers fair conditions for all players.

Here is screenshot of selected course which is ready to perform your first run. It has status Ready and type Online. Conditions are greyed out as they are read-only.

first_run

In second screenshot I have selected course where only Re-run is available. Its status is Rerun and type Online. Conditions are now editable.

re-run

Update version 0.8.6219.31385 released

Change log 

  • Made map render texture little darker to avoid overexposed yellow on Lada. 
  • Increased punching radius from 1m to 1.2m 
  • Added mouse smoothing to Game Options 
  • Added saving of filtering options in course list 
  • Fixed missing course condition level labels in some resolutions. 
  • Fixed exception when focusing on next leg that doesn’t exists 
  • Support for map and compass in right hand 
  • Added cancelling of asynchronous downloading of course replays when quitting from course replay screen. 
  • Fixed issue with stuck course conditions. It could happen when you have already selected an row in course list. And than navigated back to menus.

Default value of mouse smoothing is 40. It’s smoothing mouse input over 10 frames. If you will set it to 0 just raw mouse input will be used but that can introduce jerky movement depends on your configuration. Some players prefer raw input in games like CS so now you have this option if you want.

right

 

Update version 0.8.6211.42592 released

Change log:

  • Added loading replays progress info in percentage in Course Replay 
  • Fixed movement tail duplication bug. 
  • Added Punched Control Number to punching text 
  • Fixed exception when clicked on control that is in actual map event but not in actual course that is replayed. Now searching for nearest control when you are selecting control for mass start or split analysis is performed only in actual course controls. (before it was searching in all map event controls) 
  • Added full text search for course list.
  • Added disciplines filtering in course list.
  • Added difficulty filter.
  • Fixed bug that only first 50 competitions were downloaded. Now 80 competitions already exists… Well good news is that you will have 30 new competitions to play today.