Flying with the birds in virtual orienteering. A small taste how it could look while analysing route choices or learning to navigate.
Game modes of Virtual-O.
For now three base game modes are planned (for Trail-O and Temp-O will be specific game mode. Just take it as a another category for now):
- 2x faster than reality. I’m considering 1.5x too, we will see in future
- you will have ability to enable avatar that will show your position on ingame map
- I’m considering automatic map orientation assistant (optional)
- Tutorial with introduction to orienteering/ basic navigation
- 2x faster than reality
- same rules as Elite only slower
- 2x faster is relative nice speed to be able to play the game without pro gaming skills
- 4x faster than reality
I’m considering 4th play mode called Training. That would enable you to enable/disable assistants. And you will have ability to change your base speed and timescale for training purposes as you want.
I have set base pace 3:30 for player. That’s 17.1 km/h.
In the video you see symbol speed modifier on bottom left corner. Slope speed modifier is just above it. (of course this wouldn’t be visible in final build of the game).
(that road on open land has symbol speed modifier 0.9, clear forest has 0.6)
Video is started in Elite game mode. Than in 27th second I have changed to Normal mode. You can enjoy never showed parts of the map.
Virtual-O will be on ECTO 2016! There will be a showcase of real gameplay.
And most importantly, you will be able to try Virtual-O by yourself!
Competitions are 3rd and 4th round of Unofficial European Cup in TrailO held in Slovakia. (21.-22.5)
It’s organized by my brothers Dusan and Jan Furucz. And as they belong to elite Trail-O orienteers now, I would like to announce planned Virtual-O support for trail orienteering.
See further info about competitions here: ECTO 2016 (3rd and 4th round preliminary info)
Further details about time and location of Virtual-O demonstration will be specified later.
P.S.: I have heard rumours, that you could win there an early access/final copy of Virtual-O.
Len me introduce Virtual-O’s virtual compass physics.
The compass is an old school one. So you must excuse it hasn’t so stable needle.
Most important thing was to get it working pretty realistic. Every physics parameter of the compass is tweakable.
I can change weight of the needle, angular drag, magnetic force. And result is calculated by physics engine.
Now engine is already prepared for thumb compassess. Same system would be used, only with changed parameters.
Virtual-O on World of O!
Pretty exciting day for Virtual-O. Jan Kocbach has written article about us. I think it’s really nice and positive.
And what is most important, he has delivered Virtual-O’s message and vision to community.
Virtual-O is now getting in contact with people. From hobby to top level. And not only with orienteers.
For example, I’m pretty excited about contact with adventure racing community. We’ll see what it will bring to Virtual-O.