Thanks to valuable feedback of Jan Kocbach.
I have introduced new map handling technique with working title Kocbach map handling…
To explain it, I must start with a concept of map focus point. This is the point that you are rotating your map around. Or zooming to it in or out. And most importantly you probably
project your real position there in mind.
In default map handling, this focus points is in center of the map. Same as in Catching Features game.
In “Kocbach” map handling (I must ask Jan if I have permission to use this name in final game 🙂 ), your focus point is around the position you point with your thumb.
This is position on map where runner projects it’s real position on the map too. So everything rotates around this point or zoom to it in or out.
From feedback of people playing Virtual-O. It looks like this technique already has its fans. In fact I’m using it now as my map handling method.
You will still have ability to toggle between these two techniques. As I think that it’s important to keep “compatible” controls with Catching Features.
Of course all of this will start to get further meaning with new map assistants…
Stay tuned for next article about them
You can see both techniques in this video: