Ingame map in action. Map handling (moving, rotation focusing on actual route) is already working.
Basic course drawing is there, but still missing control numbers.
Sneak peek at day and night cycle, using dynamic clouds and atmospheric scattering.
Only the speed of sky and clouds is accelerated, so the movement of trees caused by wind and birds are not.
As you see, the lighting is realtime. So yes, I will support night orienteering…
Even day/night events are something that could be done.