Video preview of runtime objects streaming around player

Video preview of runtime objects streaming around player

Scandinavian terrain is special beast in terms of vegetation density, so Virtual-O needed something special to get on that level.

And that’s objects streaming feature.
It basically generates ground objects around player on the fly. Without run-time streaming we would need to store basically hundreds of thousands if not millions of objects.
Which hinders performance and memory usage a lot.

What is important, those objects are generated always on same place with same rotation scale etc, although they will despawn when you are not near.
Its main purpose is for objects generation which are not paint in the map. Like small rocks, bushes, small vegetation, stumps etc.
But I’m using it now experimentally for symbols 407 and 409 too and it’s working great.

It’s very exciting feature which is able to deliver lot of small details without big performance hit.
At first it will be only available only on new scandinavian map. But it’s implemented in a way which make it possible to add it to old maps too.