Local vs Online competition and Run vs Re-run concepts

Today I would like to explain some competitions/courses concepts.

Virtual-O has two different types of courses. Local and Online.

Local

  • it’s stored locally on your computer
  • you can create local course in course builder
  • course conditions are free to edit. So you can change game mode, weather, toggle map assistants etc like you want
  • if you will run it result will be not uploaded/stored on the cloud

Online

  • online course is basically a local course that was uploaded to cloud. Other players are than able to download it and compete with others
  • course setter will set conditions that will be enforced for all players in first run. For example Normal game mode (2x faster than reality), no compass, foggy weather etc
  • your first run is uploaded/stored on the cloud so you can compare your results with other players
  • to ensure fair conditions for all players, you cannot change course conditions in first run
  • after finishing your first run Re-run option will appear. In Re-run course conditions are free to edit

Please note that re-run result wouldn’t be uploaded to cloud. As only first run offers fair conditions for all players.

Here is screenshot of selected course which is ready to perform your first run. It has status Ready and type Online. Conditions are greyed out as they are read-only.

first_run

In second screenshot I have selected course where only Re-run is available. Its status is Rerun and type Online. Conditions are now editable.

re-run

Beta branch update version 0.8.6423.38590 released

Change log:

  • Upgraded Unity to 5.6.2 which solved graphical glitch when screen collapsed to triangles
  • Added new gameplay tips in loading screen
  • Optimized runtime evaluation of symbol map (speed, direction disturbance etc)
  • Updated Steam API to newest version
  • Fixed mouse not reacting problem on computers with touch input
  • Fixed particles
  • Fixed bug of missing trees after exiting course builder. (terrain culling refresh was missing)
  • Optimized runtime footsteps generation
  • Removed weird stripg on grass color in Landvetter. Adjusted blueberries tint to remove too green effect.

Converted new symbols in Landvetter:

  • 302 Pond
  • 304 Uncrossable River
  • 421 Fallen Tree (still using only place holder log)

Gameplay video from new Landvetter-Tahult map (available as preview in beta branch)

Get a look on exciting gameplay video from new Landvetter-Tahult map made by GREHNINATOR. Please note that this map is still work in progress. And it’s available only in Virtual-O beta branch.

What do you mean with beta branch?

Some brave users wants to see new stuff ASAP. They are willing to accept some discomfort caused by rougher state of the build.
Well and beta branch is for them. It contains newest (possibly less stable) builds of Virtual-O which contains latest features but may be not polished
enough.

Beta branch update version 0.8.6416.41491 released

Smal beta branch only update based on O-Ringen feedback

Change log:

  •  Fixed Wrong reaction distance in course builder when selecting controls on Landvetter
  •  Replaced vignette and brightness/contrast by Unity post processing stack. Adjusted eye adaptation too.
    (You may need to tune gamma again as it was reset)

Landvetter changes based on O-Ringen feedback:

  •  Added small conifer tree for vegetation preset for streamed objects.
  •  Adjusted marshes grass (310, 311)
  •  Adjusted speed of marshes. (they are faster now)
  •  Adjusted speed of rough open land (it’s slower now)

Are you ready to get dirty? New scandinavian map is coming into Virtual-O beta branch!

Are you ready to get dirty? New scandinavian map is coming into Virtual-O beta branch!

Landvetter-Tahult

This area is dominated by large wetlands and sparse low-growing pine trees with good visibility
Size of terrain is 2x2km

What do you mean with beta branch?

Some brave users wants to see new stuff ASAP. They are willing to accept some discomfort caused by rougher state of the build.
Well and beta branch is for them. If you want to have relative stable game in early access state. Than default branch is for you and you don’t
need to read further.

But if you would like to try new map and features ASAP. And you will accept all discomfort, than please read further.
Of course all your testing wouldn’t be efficient if you wouldn’t report your bugs or ideas. So please send them to email specified in main menu.
Take is as first draft of the map. Everything is open for change based on feedback.
Thanks!

And remember I have warned you… 🙂

How to switch Virtual-O to beta branch?

1. Right click on Virtual-O in Steam library. Choose Properties -> Betas
2. Pick beta branch in beta dropdown
3. New build will start to download

It contains new Landvetter-Tahult map. Map conversion is not yet fully finished, see change log for further info. Performance could be worse on some systems. As I was forced to upgrade game engine version and performance of some parts were worse than on older version.

Change log:

  • Apart from adding new map of course
  • Added validation for bounds when creating elements for symbol map. Simply only used part of the OCAD map is converted.
  • Replaced SMAA with TAA
  • Added Screen Space Shadows
  • Major update of game engine version (in paradox game could be slower in some cases)
  • Made control 25% bigger
  • Optimized 4.9KB garbage allocation per frame
  • Improved world globe performance
  • Added Objects Streamer
  • Optimized image effects into one uber effect
  • Added optimization for multiterrain rendering (specially for Landvetter and Kingdom of Webs)
  • Added terrain culling distance slider. It specifies distance on which whole terrain will be culled.
  • Added runtime spawning of tree colliders (used for Landvetter)
  • Fixed “floating” pines in Lada
  • Removed annoying tooltips which where showing on picking of value.

Known issues in Landvetter:

  • Jittering of hand and compass while looking to map
  • Disabling objects streamer is available just for debugging purposes. It will be removed in future to secure fair conditions for all.
  • Some cliffs are too flat

Some symbols are not yet converted:

  • 302 Pond
  • 304 Uncrossable river
  • 421 Fallen trees
  • 505 Vehicle track (just simple conversion without special texture)
  • 516 Powerline
  • 519 Stone wall
  • 522 Fence
  • 526 Building

Try Virtual-O at crossroad of O-Ringen Värmland 2017 and O-Ringen Kolmården 2019

If you are attending O-Ringen next week, don’t forget to visit O-Ringen Kolmården 2019 tent where you could try Virtual-O!

You will get exciting info about upcoming O-Ringen Kolmården 2019 and chance to play Virtual-O or even win Virtual-O license there.

Presentation tent is highlighted with pink color on this map:



O-Ringen Kolmården 2019

Experience the wonderful terrain of Kolmården, filled with beautiful nature reserves!

Experience a very compact and central O-Ringen city which is easy to reach from both within Sweden and across Europe, for example, by low-cost flights to nearby Skavsta airport.

Experience a concept with fellowship in focus with lots of great vacation activities both in the region and in the O-Ringen city!

Your club and family will be gathered at the same arenas all week long independent of Foot-O or MTB-O!

Experience the adventure at O-Ringen Kolmården 21-27 July 2019!