How to enable AMD CrossFire for Virtual-O

Enjoy this great guide how to enable CrossFire support for Virtual-O made by Angus Haines. Thanks!

I have just provided recipe how to run Virtual-O in exclusive mode and Angus have researched it further and tested. I’m pretty sure hat you can perform similar steps to enable SLI for NVIIDA cards.

CrossFire setup guide

To enable Virtual-O to utilize AMD CrossFire you first must force the game to run fullscreen (not windowed borderless, the default setting).

To do this you need to go to your Steam library, right click on Virtual-O, Properties and under General click ‘Set Launch Options…’ and enter the command line:
-window-mode exclusive

Then open AMD Radeon Settings, Gaming then Virtual-O (if it’s not there, then click add in the top right corner and either scan or add it manually).

In AMD CrossFire Mode I found that using ‘Optimize 1×1’ resulted in the best performance.

Once you have launched Virtual-O make sure to have Antialiasing set to FXAA or lower, as TSAA results in some serious issues with outlines, and to have V-Sync enabled to reduce screen tearing.

Landvetter is here. Or enjoy biggest update in Virtual-O history

New scandinavian map is now available in stable branch of Virtual-O! Basically 10 months of development which was living separate in beta branch is now available for everyone as default.

What do you need to do? Well basically nothing. Stable branch is now automatically replaced with newest version of Virtual-O. And players which were using beta branch can still stay on it.

It will be same version as stable till new beta branch update will arrive.

Landvetter-Tahult

This area is dominated by large wetlands and sparse low-growing pine trees with good visibility
Size of terrain is 2x2km

 

In rare case when update wouldn’t work for you, you could still switch back to legacy branch

Here is guide for that:

1. First report your problem to email specified in main menu. And it would be fixed ASAP
2. Right click on Virtual-O in Steam library. Choose Properties -> Betas
3. Pick legacy branch in beta dropdown
4. New build will start to download

Change log:

  • Apart from adding new map of course
  • Added validation for bounds when creating elements for symbol map. Simply only used part of the OCAD map is converted.
  • Replaced SMAA with TAA
  • Added Screen Space Shadows
  • Major update of game engine version (in paradox game could be slower in some cases)
  • Made control 25% bigger
  • Optimized 4.9KB garbage allocation per frame
  • Improved world globe performance
  • Added Objects Streamer
  • Optimized image effects into one uber effect
  • Added optimization for multiterrain rendering (specially for Landvetter and Kingdom of Webs)
  • Added terrain culling distance slider. It specifies distance on which whole terrain will be culled.
  • Added runtime spawning of tree colliders (used for Landvetter)
  • Fixed “floating” pines in Lada
  • Removed annoying tooltips which where showing on picking of value.
  • Fixed Wrong reaction distance in course builder when selecting controls on Landvetter
  • Replaced vignette and brightness/contrast by Unity post processing stack. Adjusted eye adaptation too.
    (You may need to tune gamma again as it was reset)
  • Upgraded Unity to 5.6.2 which solved graphical glitch when screen collapsed to triangles
  • Added new gameplay tips in loading screen
  • Optimized runtime evaluation of symbol map (speed, direction disturbance etc)
  • Updated Steam API to newest version
  • Fixed mouse not reacting problem on computers with touch input
  • Fixed particles
  • Fixed bug of missing trees after exiting course builder. (terrain culling refresh was missing)
  • Optimized runtime footsteps generation
  • Removed weird stripg on grass color in Landvetter. Adjusted blueberries tint to remove too green effect.
  • Implemented basic corridor training prototype. (now disabled in UI for first beta branch test
  • Support for localization. Added Steam based language switching. (if that language is supported
  • CourseBuilder and CourseReplay are now prefabs shared between all map base scenes. Added localization to course builder, replay
  • Added Tahult brown map image
  • Fixed bug of loosing changes to course conditions while course list is updated
  • Fixed sorting for competition type, status, difficulty in course list, added support for translations
  • Added vsync in main menus to do not bake your GPUs when not needed
  • Added power lines to Landvetter
  • Added possibility to invert mouse based map movement and rotation (separately)
  • Now assigning tail colors based on finish time in course replay
  • For now I’m disabling TOD rays even if it’s enabled as with actual version it’s basically not working
  • Updated Unity to 5.6.3p3
  • Improved performance for ultra high settings
  • Added validation for missing control descriptions before uploading competition/course
  • Added validation for course name uniqueness before uploading competition/course
  • Added wrap to course and competition descriptions in course builder
  • Fixed Str8 compass rotation when using it in right hand
  • Fixed mixed values order for course builder mode slider
  • Fixed missing base plate compass 3D model
  • Added shadows distance and LOD slider
  • Added translations preview
  • Fixed bug with wrong color of local vs online replay of actual player

Known issues in Landvetter:

  • Small jittering of hand and compass while looking to map
  • Disabling objects streamer is available just for debugging purposes. It will be removed in future to secure fair conditions for all.
  • Some cliffs are too flat

Some symbols are not yet converted:

  • 519 Stone wall
  • 522 Fence
  • 526 Building

 

Beta branch update version 0.8.6516.41426 released

Change log:

  • Added validation for missing control descriptions before uploading competition/course
  • Added validation for course name uniqueness before uploading competition/course
  • Added wrap to course and competition descriptions in course builder
  • Fixed Str8 compass rotation when using it in right hand
  • Fixed mixed values order for course builder mode slider.
  • Fixed missing base plate compass 3D model

Beta branch update version 0.8.6496.41346 released

Change log:

  • Implemented basic corridor training prototype. (now disabled in UI for first beta branch test
  • Support for localization. Added Steam based language switching. (if that language is supported
  • CourseBuilder and CourseReplay are now prefabs shared between all map base scenes. Added localization to course builder, replay
  • Added Tahult brown map image
  • Fixed bug of loosing changes to course conditions while course list is updated
  • Fixed sorting for competition type, status, difficulty in course list, added support for translations
  • Added vsync in main menus to do not bake your GPUs when not needed
  • Added power lines to Landvetter
  • Added possibility to invert mouse based map movement and rotation (separately)
  • Now assigning tail colors based on finish time in course replay
  • For now I’m disabling TOD rays even if it’s enabled as with actual version it’s basically not working
  • Updated Unity to 5.6.3p3>/li>
  • Improved performance for ultra high settings

Funny map for share?

Aside from working on big new maps. I would like to add bunch of tricky and funny maps. I’m pretty sure that you know them from Catching Features. For example something like this:

I wanted to do this long ago, but only now I feel that core architecture is stable enough to produce maps more massively.
Let me know if you already have OCADs which you would like to share. Or if you an talented OCAD map maker with great ideas for simple but tricky maps like this, contact me please.

It could be an microsprint map from interesting location or even fantasy map will cool idea.
Basic point of these maps is that they are pretty straightforward to create but still very funny to play.

Thanks!
Peter

P.S.:
you can write to me directly on facebook or send an email to:
maps@virtualo.org