Review that just made my day

Positive review like this one on Steam gives you so much energy for further Virtual-O development. Thanks!

Virtual-o is the best, most realistic and enjoyable orienteering simulator that is made! I have almost only positive feedback from the game after over 50 played hours. The gaming experience is a lot more like real orienteering than it is in Catching features and in Suunnistussimulaattori (those two are also orienteering simulators).

Virtual-o i still an “early access” game, and that is true but not the entire truth. It is already totally ready for gaming! Some adjustments will be done in the future to the game that will make the gaming experience even better that it is.
The biggest “fear” for new and potential buyers are definitely that there is only 3 maps available at the moment. I can tell you from my own experience that it is not a problem! There is so many different ways to use the maps, the biggest thing is that there is a lot of different courses made on each map and anyone can do now courses whenever they want. Another thing that makes the gaming experience more diverse is that you can use different types of the same map (regular, less details and brown).
There are more maps already under work so if there is someone that aren’t willing to buy the game just for 3 maps, one can buy the game in a while when there is more maps to play with. (You should not do that because you can buy the game now and you will get the new maps and features as soon as they are made, you can also get them in a beta mode and be a part of developing the new maps and features)

I can recommend the game for everyone that are interested in orienteering or want to try orienteering!

You can read all reviews here:
And please don’t forget to write your own review on Steam!

Beta branch update version 0.8.6423.38590 released

Change log:

  • Upgraded Unity to 5.6.2 which solved graphical glitch when screen collapsed to triangles
  • Added new gameplay tips in loading screen
  • Optimized runtime evaluation of symbol map (speed, direction disturbance etc)
  • Updated Steam API to newest version
  • Fixed mouse not reacting problem on computers with touch input
  • Fixed particles
  • Fixed bug of missing trees after exiting course builder. (terrain culling refresh was missing)
  • Optimized runtime footsteps generation
  • Removed weird stripg on grass color in Landvetter. Adjusted blueberries tint to remove too green effect.

Converted new symbols in Landvetter:

  • 302 Pond
  • 304 Uncrossable River
  • 421 Fallen Tree (still using only place holder log)

Gameplay video from new Landvetter-Tahult map (available as preview in beta branch)

Get a look on exciting gameplay video from new Landvetter-Tahult map made by GREHNINATOR. Please note that this map is still work in progress. And it’s available only in Virtual-O beta branch.

What do you mean with beta branch?

Some brave users wants to see new stuff ASAP. They are willing to accept some discomfort caused by rougher state of the build.
Well and beta branch is for them. It contains newest (possibly less stable) builds of Virtual-O which contains latest features but may be not polished

Beta branch update version 0.8.6416.41491 released

Smal beta branch only update based on O-Ringen feedback

Change log:

  •  Fixed Wrong reaction distance in course builder when selecting controls on Landvetter
  •  Replaced vignette and brightness/contrast by Unity post processing stack. Adjusted eye adaptation too.
    (You may need to tune gamma again as it was reset)

Landvetter changes based on O-Ringen feedback:

  •  Added small conifer tree for vegetation preset for streamed objects.
  •  Adjusted marshes grass (310, 311)
  •  Adjusted speed of marshes. (they are faster now)
  •  Adjusted speed of rough open land (it’s slower now)

Are you ready to get dirty? New scandinavian map is coming into Virtual-O beta branch!

Are you ready to get dirty? New scandinavian map is coming into Virtual-O beta branch!


This area is dominated by large wetlands and sparse low-growing pine trees with good visibility
Size of terrain is 2x2km

What do you mean with beta branch?

Some brave users wants to see new stuff ASAP. They are willing to accept some discomfort caused by rougher state of the build.
Well and beta branch is for them. If you want to have relative stable game in early access state. Than default branch is for you and you don’t
need to read further.

But if you would like to try new map and features ASAP. And you will accept all discomfort, than please read further.
Of course all your testing wouldn’t be efficient if you wouldn’t report your bugs or ideas. So please send them to email specified in main menu.
Take is as first draft of the map. Everything is open for change based on feedback.

And remember I have warned you… 🙂

How to switch Virtual-O to beta branch?

1. Right click on Virtual-O in Steam library. Choose Properties -> Betas
2. Pick beta branch in beta dropdown
3. New build will start to download

It contains new Landvetter-Tahult map. Map conversion is not yet fully finished, see change log for further info. Performance could be worse on some systems. As I was forced to upgrade game engine version and performance of some parts were worse than on older version.

Change log:

  • Apart from adding new map of course
  • Added validation for bounds when creating elements for symbol map. Simply only used part of the OCAD map is converted.
  • Replaced SMAA with TAA
  • Added Screen Space Shadows
  • Major update of game engine version (in paradox game could be slower in some cases)
  • Made control 25% bigger
  • Optimized 4.9KB garbage allocation per frame
  • Improved world globe performance
  • Added Objects Streamer
  • Optimized image effects into one uber effect
  • Added optimization for multiterrain rendering (specially for Landvetter and Kingdom of Webs)
  • Added terrain culling distance slider. It specifies distance on which whole terrain will be culled.
  • Added runtime spawning of tree colliders (used for Landvetter)
  • Fixed “floating” pines in Lada
  • Removed annoying tooltips which where showing on picking of value.

Known issues in Landvetter:

  • Jittering of hand and compass while looking to map
  • Disabling objects streamer is available just for debugging purposes. It will be removed in future to secure fair conditions for all.
  • Some cliffs are too flat

Some symbols are not yet converted:

  • 302 Pond
  • 304 Uncrossable river
  • 421 Fallen trees
  • 505 Vehicle track (just simple conversion without special texture)
  • 516 Powerline
  • 519 Stone wall
  • 522 Fence
  • 526 Building