Beta branch update version 0.8.6496.41346 released

Change log:

  • Implemented basic corridor training prototype. (now disabled in UI for first beta branch test
  • Support for localization. Added Steam based language switching. (if that language is supported
  • CourseBuilder and CourseReplay are now prefabs shared between all map base scenes. Added localization to course builder, replay
  • Added Tahult brown map image
  • Fixed bug of loosing changes to course conditions while course list is updated
  • Fixed sorting for competition type, status, difficulty in course list, added support for translations
  • Added vsync in main menus to do not bake your GPUs when not needed
  • Added power lines to Landvetter
  • Added possibility to invert mouse based map movement and rotation (separately)
  • Now assigning tail colors based on finish time in course replay
  • For now I’m disabling TOD rays even if it’s enabled as with actual version it’s basically not working
  • Updated Unity to 5.6.3p3>/li>
  • Improved performance for ultra high settings

Funny map for share?

Aside from working on big new maps. I would like to add bunch of tricky and funny maps. I’m pretty sure that you know them from Catching Features. For example something like this:

I wanted to do this long ago, but only now I feel that core architecture is stable enough to produce maps more massively.
Let me know if you already have OCADs which you would like to share. Or if you an talented OCAD map maker with great ideas for simple but tricky maps like this, contact me please.

It could be an microsprint map from interesting location or even fantasy map will cool idea.
Basic point of these maps is that they are pretty straightforward to create but still very funny to play.


you can write to me directly on facebook or send an email to:

Review that just made my day

Positive review like this one on Steam gives you so much energy for further Virtual-O development. Thanks!

Virtual-o is the best, most realistic and enjoyable orienteering simulator that is made! I have almost only positive feedback from the game after over 50 played hours. The gaming experience is a lot more like real orienteering than it is in Catching features and in Suunnistussimulaattori (those two are also orienteering simulators).

Virtual-o i still an “early access” game, and that is true but not the entire truth. It is already totally ready for gaming! Some adjustments will be done in the future to the game that will make the gaming experience even better that it is.
The biggest “fear” for new and potential buyers are definitely that there is only 3 maps available at the moment. I can tell you from my own experience that it is not a problem! There is so many different ways to use the maps, the biggest thing is that there is a lot of different courses made on each map and anyone can do now courses whenever they want. Another thing that makes the gaming experience more diverse is that you can use different types of the same map (regular, less details and brown).
There are more maps already under work so if there is someone that aren’t willing to buy the game just for 3 maps, one can buy the game in a while when there is more maps to play with. (You should not do that because you can buy the game now and you will get the new maps and features as soon as they are made, you can also get them in a beta mode and be a part of developing the new maps and features)

I can recommend the game for everyone that are interested in orienteering or want to try orienteering!

You can read all reviews here:
And please don’t forget to write your own review on Steam!

Beta branch update version 0.8.6423.38590 released

Change log:

  • Upgraded Unity to 5.6.2 which solved graphical glitch when screen collapsed to triangles
  • Added new gameplay tips in loading screen
  • Optimized runtime evaluation of symbol map (speed, direction disturbance etc)
  • Updated Steam API to newest version
  • Fixed mouse not reacting problem on computers with touch input
  • Fixed particles
  • Fixed bug of missing trees after exiting course builder. (terrain culling refresh was missing)
  • Optimized runtime footsteps generation
  • Removed weird stripg on grass color in Landvetter. Adjusted blueberries tint to remove too green effect.

Converted new symbols in Landvetter:

  • 302 Pond
  • 304 Uncrossable River
  • 421 Fallen Tree (still using only place holder log)